How to customize gravity for Character Blueprint

I used it in a game, so I know a bit about it.

You make a project from the launcher, and then migrate everything to your main project.

Then, don’t try to integrate it into a character. Just change characters. Use the directional char for levels that need it, and switch back when you don’t.

It also has a bit of ‘strange coding’ at one point. If you get this far, tell me, and I’ll tell you what I mean…