Hi all, I’ve tried the steps above for UE 5.0.2 and it still doesn’t seem to generate an installed custom build of Unreal Engine that adds support to the Client and Server configuration.
Even with the -set:WithServer=true and -set:WithClient=true, when I create a new project and add my own MyProjectServer.target.cs, there’s no option to choose the Server configuration in Visual Studio, all I see are the standard configurations available from the Epic Launcher version.

^^ This is what the Unreal docs says you should see, but this would be building from the source solution, you get a much smaller list of configuration options from the ‘rocket’ build.