Hey, you can do interactable foliage by overlaying multiple instanced static mesh components (ISMs) and only showing one at a time. Its a bit difficult but doable. You can combine it with the foliage tool. If you check out InstanceFoliageActor.h you will see it manages ISMs, one for each mesh in your foliage settings. You can iterate over those and spawn alternate meshes at those positions and rotations. Then only show one at a time by hiding the others.