How to create Context based UI elements

*FIXED(3)

(3) I already have a button on the top of the little menu that pops up, displaying “jump.” How can I connect this button on the popup menu to call in an animation for the character_blueprint mannequin skeletal mesh to jump, (and have the menu disappear after button is clicked)?

*FIXED(3)
300505-
removed play animation node and the state machine took over

P.S. thanks btw, this is pretty cool and if you have a discord or something where we can audio/video chat that would be awesome! :smiley: