Hey everyone, thanks for the suggestions so far, I’m trying to implement them as I learn how to use Unreal.
I wanted to provide a clip as an example of the system I am trying to replicate. As you can see in the video, there are empty attack sequences (light attacks) and empty alternative attacks (heavy attacks) which the user is able to designate attack animations to from a list of available animations.
I am trying to create a basic replication of being able to choose the attack animation to play when the sequence is triggered through button presses.