Andargor
(Andargor)
April 11, 2014, 3:45am
15
Does anyone have any tips as to where I should look to figure out how to convince the Unreal Engine to “refresh” the physics or collision information of my objects once I have updated my UBodySetup? When I look at the bodies of functions like SetActorEnableCollision(…), there seems to be some additional work needed to tell the engine that the collision geometry of the actor has changed, but I’m having difficulty navigating all the myriad flags and states involved in setting this up.
I’m trying to get to your point to try out a few things, but I’m getting unresolved externals trying to derive UBodySetup. Which module did you include?