How to create chest storage

Thank you for your quick reply.

I figured that was the route I had to take but man it’s much harder then I thought. So far my system works by having another button show up on my inventory action menu when I’m near my Chest BP (I just duplicated the canPickupBP from the tutorial i used in my OP).

Then I hit the button to deposit into the chest inventory which I also created by duplicating the Inventory setup from my first person character. This is where it gets tricky. you hide the chest inventory menu unless you are near it. This is done with collision box on the chestBP actor and a reference to the item actor.

Right now the button just grabs the chest world location and drops the actual item on to it from my character inventory. I hide the item actor but leave collision on so that when I want to transfer the item(canPickupBP actor) back into my inventory I just pick it up like it was off the ground. use a bool to disable the grab key when near the chestBP.

My biggest problem I have now is storing multiple items inside my storage and retrieving them correctly back. I think my problem right now has something to do with my +/- for inventory slot numbers. It doesn’t work with more then 1 item.

I will post back here if I come up with a solution in the next few days. If so then storage is basically set and I can detail it out more for others here.

Yes I’m using interfaces and calling message events and all that other jazz you mentioned. I really wish this guy who did the video serious would also have one where we could expand it out to other items.

I’m detailing this so that others can see what I have tried and know that it’s not easy because this is the main tutorial from Epic for inventory and getting storage is the next step for this.