So if I have all of my enemy Blueprints as children of a parent enemy blueprint, then I can use the Get All Child Actors function, set the parent as the target, and the array pin will include all of the child enemy blueprints?
So if I have all of my enemy Blueprints as children of a parent enemy blueprint, then I can use the Get All Child Actors function, set the parent as the target, and the array pin will include all of the child enemy blueprints?