For android you can create chunks from the project menu. It should be under Android if I am not mistaken.
I researched more about creating chunks. To my knowledge I’d have to assign multiple chunk IDs to the file in question. However the files inside the Movies folder are not visible in the UE content browser and just putting multiple Primary Asset Labels as DataAssets with multipe IDs inside the Movies folder doesn’t seem to work. So I’m not sure how to target the actual .mp4 for creating multiple chunks from it. Maybe I’m missing something?
If you want to package the video file outside of the OBB file, you can create a custom downloader that downloads the video file to the device’s external storage after the installation is complete.
Okay, I’ll look into that more. And for that to work I guess I’d point the video’s FileMediaSource to something like “/storage/emulated/0/movies/filename.mp4” instead of “./Movies/filename.mp4”?
Meaning that you need to have a very small game in order for it to be uploaded on the Google Play Store.
The actual .apk is relatively small. A build for Oculus Quest can contain multiple OBB files with up to 4 GB each - that’s why it would definitely be interesting to know how to target an .mp4 for chunking.