How to create a slowmo bubble where projectiles and players who enter it go into slowmo?

Afair, it will not work for physics sim. Timelines already have a rate, so this can be adjusted easily. Works on the movement component and projectile component:

Static mesh Sphere has no collision; Sphere1 collision overlaps all (or what’s needed):

You can use End Overlap to revert dilation back to the standard value.


Regarding physics and Projectile Movement Component:

* If the updated component is simulating physics, only the initial launch parameters (when initial velocity is non-zero)
* will affect the projectile, and the physics sim will take over from there.

So if you do funky stuff to projectiles (or players), it may break the dilation.

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