I am using the third person template. The game starts with the player as a person and it can use different vehicles. It’s just a learning project.
The view I get when I enter this cone, which is the space ship pawn, is basically the “cockpit” view, but it will be toggleable between third person camera hovering over and behind the space ship, flyby camera, cockpit camera and turret camera.
Basically, I am looking for roll, pitch, yaw, acellerate and decellerate functionality. It can already shoot.
I use different input mapping contexts for the player character and the space ship.