How to create a realistic physics in UE4 (or UE5)

I tried enabling substep, also making max substep time short to alllow aruond 6 substeps , but no change with results.

I’m new to UE, what are the unreal’s setup should I have to throw - I use a physicals material , it overrides the default physics settings , isn’t it?

And yes, I posted this question under the physics category, hopefully to have a help.
Thanks.