Hello all, having a few issues with this one, what i’m trying to do is have a single static mesh (a ship) and have multiple textures for that mesh, (currently have 10), when the object spawns in the world it will randomly pick one of the textures, so that each different object has a different look to it (hope that explains it), the type of game i’m making is a turret defense game, so multiple instances of the same mesh are spawned i just want to have them look different when they spawn into the world thank you in advance