How to create a photography camera? (How to convert render target to a texture?)

Hi all,

I have a simple camera setup with a render target which allows the player to snapshot the world on a button press to take photos in-game.

Is it possible to get the result of the render target as a texture to use in a widget? Something like this:


(In this example, I am pulling the Texture Render Target 2D Object Reference from a save game (compendiumEntry) from when my player takes photos.)

How to convert the result from the render target to a texture?

Thanks!

If you want In Game Screenshots then you should try High Res Screenshot, it is standard Practice for that Purpose.
Here is additional Post and Forum Topic which can help your doubts for High Res Screenshot with Custom Directory

If you want to Bake Texture or something Similar then Render Target will be Best for that.
You can do that with Editor Utility Widget (But it won’t work on Packaged/Shipping Game).

Thanks for the reply. I am not looking necessarily for screenshots, but to build a camera in-game which can display the photos as textures i.e. in a photo album widget or as paintings on walls etc. The screenshot feature could work, but then I wonder how I can read the photo directory and get it in a blueprint as a texture? Any ideas? Thanks!