Good morning,
I think your are missing the BlueprintAssignable flag like in OnActorBeginOverlap
UPROPERTY(BlueprintAssignable, Category="Collision")
FActorBeginOverlapSignature OnActorBeginOverlap;
Good morning,
I think your are missing the BlueprintAssignable flag like in OnActorBeginOverlap
UPROPERTY(BlueprintAssignable, Category="Collision")
FActorBeginOverlapSignature OnActorBeginOverlap;