Widget components are happy to render on cylinders, have a look at their settings. Other than that, provide more info, perhaps an easy to understand example of the required features.
There is a more advanced effect often referred to as parabolic distorsion, however it’s not suitable for interactive displays. It will produce a much crispier image than a component but you’d need remap UV->pixel for interaction - not a trivial task.
If all you want is a slightly curved interactive monior screen, a widget component is very suitable. Note that you can also intetact with it without the mouse, as in: by pointing the center of the screen (the gun) at it. Many games have 3d keypads where characters bob their camera view and punch in digits with their faces, so to speak.