ahh ok. That makes sense.
For this would you recommend using a trace or an overlap module?
I’ve been working with both and both have pros and cons for what I’m trying to do. But the knockback is somethings ive been trying to nail down well.
EDIT: That method worked better than hoped. Had to Implement a Set Collision Enabled after placing a Box Collision on Player Character. In the Construction Graph of Character placing a Set Collision Enabled node to probe only and the target as the box . Ill post a shot here soon. But thank you