How to counter angular momentum with torque

So my ultimate goal is to make some “ai” script that can drive inertial spaceship (for now asteroids like in 2d only). And indeed it is very tricky.

@Nawrot Have you dipped your toes in this experimental (1.0 though!) plugin:


New (?) quat spring:


Asking as I can’t even get the legacy torque to work in UE5. There’s some magical dampening happening, seemingly out of nowhere:

This is what is being accumulated:

The moment you stop applying torque, it all stops immediately. Linear is not affected by this, only angular…


The real culprit is the new chaos solver putting rigid body to sleep a wee bit to early:

image

This works.

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