Unfortunately alt and drag does not work with instanced foliage actor
I am trying to convert my instanced foliage actor to static mesh, and then pass it to blue print. The problem is that, when I try to convert all my grass from Instanced Foliage actor to static mesh, it creates a Static Mesh element but only with one grass, not the whole lawn that I painted.
Would you know how I could convert my entire lawn to static mesh? I attach here some screenshots so you can see better what I mean.