Hi @Extrone !
After spending some time trying to convert a Texture2D into a Texture2DDynamic and vice-versa. I figured out that it was not possible directly, that is because both classes inherit from the same class “UTexture”. Then I tried to create a new Texture2D using the values from Texture2DDynamic, I had problems but it seems possible on c++, on blueprints on the other side, it doesn’t look like it’s going to be easy.
So a new approach came into mind, what if we try to parse the Texture of the Brush? Something like this
I can’t test it right now, as I don’t have a Dynamic Texture, but hopefully, it works, as the brush is being set right before calling this.
Tell me if it works! Kind Regards,
Raimundo