Lets say i know the global rotation of the scene component
FTransform ComponentWorldTransform;
// Now i have a yaw rotation of 90 degrees
FRotator Rotator(0,90,0);
// Here what operation must be performed to convert the Rotator to WorldSpace?
Lets say i know the global rotation of the scene component
FTransform ComponentWorldTransform;
// Now i have a yaw rotation of 90 degrees
FRotator Rotator(0,90,0);
// Here what operation must be performed to convert the Rotator to WorldSpace?