Hey i am super lost right now and saw that you understand Agents so i thought i would ask you. I am triing to get the tracker Value only for the the Player playing right now but it switches betwen all players (i only tried it with two) showing my tracked value and the my enemies would be souper happy over some help
this is my code:
OnBegin():void =
loop:
for. Player : (GetPlayspace().GetPlayers())
do:
TargetValue := Tracker.GetValue(Player)
Print("Tracker is at {TargetValue}")