How to control the movement of a projectile?

It’s ok to ask… it took me ages to get my head around getting references and casting… it seemed like witchcraft for ages… here you go. Just cast to whatever your custom player character’s class is (my custom class is called PlayerCharacter… just to clear up the possible confusion). Once you have a reference to your Player Character BP (or player controller BP) just get the mouse inputs, and in your Projectile BP, using Add World Rotation… apply to your projectile rotation…