How to control the movement of a projectile?

I use interpolating rotation of the projectile so it would look onto the target point.

Interpolating rotator is my own function

Interpolating angle

Normalizing degrees to [-180, 180]:

double UCoreExtendingFunctionLibrary::DegreesToStandardized(double Degrees)
{
	Degrees = UKismetMathLibrary::GenericPercent_FloatFloat(Degrees, 360.0f);
	// Holy Emperor knows how this works, but we are definitely in [-360, 360]

	if (Degrees > 180.0f)
	{
		// We got into (180, 360], will go to (-180, 0]
		return Degrees - 360.0f;
	}
	if (Degrees < -180.0f)
	{
		// We got into [-360, -180), will go to [0, 180)
		return Degrees + 360.0f;
	}
	// We got into [-180, 180]
	return Degrees;
}

Update Target Point is called in my gameplay ability in my case, but you can place it where you want as a result of tracing.