Hi! An update on the struggle.
I believe I have found a solution. The timeline will have Two Flow Tracks. The first flow track will be from 0 to 1 and it will be used for the movement. It will be called Base
The Second Track will affect the speed and based on the time in seconds, it will fluctuate from 0 to 1 to 0. It will be called Speed.
After that, at the moment where I modify the Play Rate(which also affects the speed), the “Target” will be 1 multiplied by the Speed track. By Target, I am referring to the connection, in the Yellow square(Finterp to function), in my example above.
Essentially, this way we tell the Timeline to slow down and speed up at the exact time we need. However there are still some issues as to where on the Spline this happens. I’m still working on that one.
I hope the explanation makes sense. I’ll provide an example once it is fleshed out.