Hi. I’ve “solved” my problem by creating projectile without projectile movement component. Implementing movement is easy. Bouncing - a bit harder but still real. The best thing is that i can manually start/stop its movement.
Hi. I’ve “solved” my problem by creating projectile without projectile movement component. Implementing movement is easy. Bouncing - a bit harder but still real. The best thing is that i can manually start/stop its movement.