How to connect UMG to PlayerController

#BlueprintImplementableEvent

You can create BlueprintImplementableEvents in C++ to tell BP / UMG what to do

They in turn can call BlueprintCallable C++ functions to ask C++ to do stuff :slight_smile:

My Wiki on BlueprintImplementableEvents


#Wiki by Bn_Green

You can also check out this tutorial that talks about UMG within C++ itself

https://wiki.unrealengine.com/UMG,_Referencing_UMG_Widgets_in_Code

:)

Rama