How to connect the camera to a character?

if i’m reading what you said properly hakuryuu thats not entirely accurate, you can switch component parents with a detach from component node in the event graph, (i use it with my projectile spawn point on the end of my first person gun and the third person gun), on the original point, you can also set the arm length and offset in the event graph if you want it to change for some reason (like switching perspectives) like this

other than that the other pictures that hakuryuu sent would have been what i put up, you can see the target arm length (how far the camera is from the actor you have it attached to, and the offset (how far left/right/up/down/rotation) of the camera