Crashed on trying to run ChaosDestructionDemo, after moving and overwriting the 2 revised .cs files and rebuilding the project with VS2019. Can’t get this running at all using 4.26Chaos.
No clue what the “D:/” is looking for, my system doesn’t have a D: drive and never has.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258] Direct3DDeviceIMContext->Map(VertexBuffer->Resource,0,D3D11_MAP_WRITE_NO_OVERWRITE,0,&MappedSubresource) failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11VertexBuffer.cpp:162 with error E_INVALIDARG
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_GeometryCollectionEngine
UE4Editor_GeometryCollectionEngine
UE4Editor_GeometryCollectionEngine
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll