I’m guessing you copy/pasted. that’s wrong. Either use the files above or…use this
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;public class ChaosDestructionDemoEditorTarget : TargetRules
{
public ChaosDestructionDemoEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;ExtraModuleNames.AddRange( new string[] { "ChaosDestructionDemo" } );
}
}