In the BeginPlay of the Pawn you can use this logic
Here I spawned ConfigActor (class ConfigActor - simple Actor with config variables), and then write variables from it to Pawn variables or you can just use it in the Pawn logic
In the BeginPlay of the Pawn you can use this logic
Here I spawned ConfigActor (class ConfigActor - simple Actor with config variables), and then write variables from it to Pawn variables or you can just use it in the Pawn logic