Dear Friends at Epic,
Nick Darnell recently wrote:
“Just checked Perforce - looks like it was fixed yesterday Should be migrated into GitHub in a few days; soon there won’t be any delay! :D”
The possibilities of this amaze me!
Getting fixes for bugs in mere hours!
But I have a request
Could you give me the very clear steps for how to compile the latest Githubbed UE4 Build, so I can always be super-up-to-date?
I am not asking about how to download the latest UE4 C++,
but how to compile the entire source with your latest updates.
Rama