How to Compile the Latest UE4 GitHub?

Dear Friends at Epic,

Nick Darnell recently wrote:

“Just checked Perforce - looks like it was fixed yesterday :slight_smile: Should be migrated into GitHub in a few days; soon there won’t be any delay! :D”

The possibilities of this amaze me!

Getting fixes for bugs in mere hours!

But I have a request

Could you give me the very clear steps for how to compile the latest Githubbed UE4 Build, so I can always be super-up-to-date?

I am not asking about how to download the latest UE4 C++,

but how to compile the entire source with your latest updates.

:slight_smile:

Rama

I suppose, the change will come in as a regular commit. Assuming you have cloned repo, you should be able to pull that commit to your working dir and then compile modified sources.