Well that definitely worked as advertised. It did the moving part for sure, but caused some other unwanted buggy effects in my system (understandably). The item I’m moving around is a waypoint cylinder blueprint, part of an array in a RTS style waypoint system made with a spline. With the spline points being the waypoint actor and the connection lines in between them being splinemeshs. Your approach definitely moves waypoint actor around, but erases any other waypoints on the map thus breaking the waypoint system. Also, the splinemesh making up the connection line doesn’t update with the waypoint actor movement.
thats my original
