how to clear widget display after ActorEventEndOverlap (RESOLVED with help from Kalakus )

ok so with video link not working , I winged it. in the widget if I connect the get " max breath" (player breath) to the return node , it brings up the " to text " node. in your pic , when it says " When you kill the player" , is that in the widget nodes as well? everything else I added, and so on timer2 it seems to work fine , resets and everything , but on our original timer , first time I overlap it works normal, when I end overlap all is good , but when I get back in overlap timer is immediately at zero and character dies.