how to clear widget display after ActorEventEndOverlap (RESOLVED with help from Kalakus )

ok so , in the widget when I binded the text it always default to “get text 0 " or get text 1” , I could not figure how to get both update breath value and return node as a function node like that in same window , unless I rename " get text 0" to Update Breath Value . so my widget nodes look like in pic. but it works. In your pic of the nodes in the timer widget ,it is different than before in the sense that there is no “To Text” node and there is a branch in there now.Is this a different , new added set of nodes in the timer widget , or the original setup altered? i figure the “Active” boolean variable is unchecked by default in the settings area? T

hanks