allright man, it kills character now at zero. in the" player get damage" node on timer , the damage value was set to zero. so it was damaging him but at zero , all i had to do was put a value in there and it worked, thanks a lot man.
allright man, it kills character now at zero. in the" player get damage" node on timer , the damage value was set to zero. so it was damaging him but at zero , all i had to do was put a value in there and it worked, thanks a lot man.