i’m glad you solved, you can get the players health at the same way you’ve called the macro previously, cast to BP_TPPCharacter but this time Get or Set the players health instead.
Remember that:
- you can access any events, function, macro and variable from other blueprints, for example if from timer you want to know something or do something on your BP_TPPCharacter you can cast to it with the Cast To node, cast to is like: “i need to have access to that blueprint because I need something from there but I’m not there, I’m actually in another place”, in this case you’re in the timer blueprint, but you need to get the health value that is stored on your character blueprint, so you’re performing a cast.
- if you need to access to Actor component (like timer) you can use Get all Actors from Class
it will take some time to understand cast to, is normal don’t worry about it, but I think you start to understand what Cast To do and what Get all Actors from Class do.