how to clear widget display after ActorEventEndOverlap (RESOLVED with help from Kalakus )

ok I got it all back and working now , the widget counter and the print string counting down , when i end overlap it all disappears. re enter overlap and timer starts from 45 , which it should. so that is all good . you been a tremendous help , i appreciate it , thanks for your time on this. only issue now is it doing damage but not losing health. it was working before at one point , it may be because i had the players health variable in front of “player get damage”. But this is when the logic was on the character bp. i’ll have to check. i’m still relatively new with the engine so its is tough. Is there a way i can get the “players health” variable from the character bp into the timer bp as well?Moving stuff between blueprints is tricky for me. thanks again