how to clear widget display after ActorEventEndOverlap (RESOLVED with help from Kalakus )

so a couple things. (I am on lunch for a few more minutes), I set it up like you have it , I need to get from my character “player get damage event” , this would go where your “apply damage” function is. but I cant get it from the timer blueprint? I can when on character because it is on the character. also the timer widget display does not start counting when I begin overlap. , just sits at the original setting. but the print string does start counting down. otherwise the widget number pops up on on begin overlap , then disappears correctly when I end overlap. I must be missing something yet. will look again when I get back shortly.