I will try when I get home from work let you know, thanks for help. Another thing I did was copy and paste the overlap events onto my character. I needed to call the player get damage event from the character to kill him when the timer runs out. I originally wanted to get all the timer logic away from the character so i could leave the “Max Breath “ variable public and set it to different times when i pit a blueprint out .but couldn’t figure out how. Its weird , i have nothing referring to pause a widget, but thats essentially what it does. Timer starts counts down when i enter overlap .When i exit overlap box , timer stops/pauses ( but stays on screen), re enter overlap box timer starts again from wherever it paused. Timer reaches 0 , character dies.