How to check if your 'Open Level' is loaded/finished?

You’re nearly there with the GI stuff. Try it like this

You can’t have a ‘unload level’ custom event, unless you want to have a more elaborate way of keeping track of what is loaded / not loaded.

I can show you how to do that, but for now, let’s get this working.

1 Like

This is working, I can load into Level 1 like this

but I spawn somewhere random I think

part of the reason at least is the instance isn’t loading properly/fully? wtffff

1 Like

This bit is done after the level has loaded, so here

Is there a player? Can you see the player in the world outliner?

Player Start and the Player itself is there but the Player Start like most other objects are hidden or something I can double click them to go and see where they are but they are hidden somehow I can’t access them at all

items with blue text to edit them are visible everything grey is hidden and inaccessible for some reason

1 Like

I don’t see the player? ( in the outliner )

falling through space

1 Like

Ok, if you press F8 once play has started, it will pause everything and you can take a look around.

Find out where everything is.

I’m assuming your player start is slightly above the ground, and the player is already falling below the ground?

I’ve tried that, player basically spawns at 0,0,0 and everything appears in the Outliner most of them I cannot visually see

This is what is should look like

1 Like

If the project is fairly small ( < 1GB ) you can zip the folder and put it somewhere like google drive, I’ll take a look ( you can PM me the link ).

But other than that, it’s hard to see what’s going on…

If this stuff is in level 1, you should see it when you load it.

1 Like

Thank you, I will send you the file, its driving me insane

1 Like