How to check if your 'Open Level' is loaded/finished?

Oh man this is FAR more difficult than it should be, I want to do it the lazy way, Open Level call it a god ■■■■ day but I want this loading screen to be a true reflection of what’s happening.

I’m hoping you can help, I really am.

This is the Main Menu widget

This is the Event Construct in the Main Menu widget, the Delay of 5 seconds for some reason makes the teleport work, I’m too exhausted at the moment to figure out why that is.

This is the Game Instance, note it is still using the old way, not sure what to do here, this is called by Level_01 immediately

Level 1 level blueprint

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