How to check if an actor is occluded?

But they’re 2 separate things

You can keep your sphere collision, but once your collision returns objects, then you trace from the player to the objects to see if they are not blocked by another object

Usually it’s also not enough to just say “if visible on screen”, because with 3rd person games, you can have a wall between the object and the player, but have both visible, because of the camera angle
Which is why you should just do a trace after you’ve found an interactable