How to check if an actor is occluded?

Why would you have the trace be massive? I would probably do a line trace or a small sphere trace (maybe 10cm radius)

Start would be your character’s location, end would be the found interactable object’s location

This trace would be done after you find an interactable object, not used to find interactables

How you find interactables is another discussion, you can keep using what you’re using, or you can do another trace, perhaps on a specific “interactable” trace channel