This is exactly what I needed, thanks! My goal was to find out if a Blueprint (AnimBlueprint in my case) implemented a C++ Interface.
If you don’t want to include the UKismetSystemLibrary, what the function does is, it checks whether the given Interface StaticClass is actually an Interface and then it calls:
MyObject->GetClass()->ImplementsInterface(UMyInterface::StaticClass());
So you could just call this line if you are sure UMyInterface is an Interface.