How to check if a pawn is partially overlapped

I thought the FMath functions to do this were exposed to Blueprints. Looks like they aren’t. However, the math you need is pretty easy.

Make a vector OriginA - OriginB. Get the magnitude of that vector. Compare the collision radius to the value you use to determine whether to play the sound. (Radius * 0.4 or whatever your overlap amount is)