How to check and turn a corner while wall hugging?

I see, so why is it that I would need a box, are you talking about replacing the sphere trace with a box trace? What would be the difference? I’m actually going to test that and see how it goes now that I’m able to be on my computer, if I use velocity the trace gets longer exponentially.



I guess my question is is there a way to make it so that the trace knows where it’s not hitting anymore? Because once it realises it hits something it continues registering as hitting something. I was thinking of using a multi-sphere/box trace but I’m not sure if that’s the correct way of using it.


Seems to be able to detect and change to false when it’s not hitting something. If I do Stop Movement Immediately Node it would still move, just that it stops immediately, then moves again. I think I have to somehow clamp movement to only be parallel along the plane I’m constrained to.