How to check and turn a corner while wall hugging?

I see, instead of constraining the character to the plane then, I could just have a line trace from the spine always pointing backwards and if it hits, it’s like attaching the player to the wall, in that case I think other types of walls and not just box ones would be possible, and because of the box trace, it wouldn’t be possible to go up for instance due to it always being false if it doesn’t hit something. Actually that’s not going to work in terms of diagonal movement with how I’ve set up my BP.


Tried with the trace impact normal already. Wait I shouldn’t be turning the Z, but the X.