Ah I see, so I ended up doing the trace in the wrong direction. Now it should be the right direction, however then the trace would have to be offset by speed * Δt or a specific distance based on direction of the movement?
So I’m thinking about this, I think what needs to be done is offset the start of the trace by the direction that the character’s moving in, I’m not entirely sure how to do that asides from grabbing from
and then adding that to the world location of the capsule component? Let me test that.
Is this what you were talking about with the predicting, or am I misunderstanding it? I’m not exactly implementing it fully correctly yet, but is this what you were thinking with how it was looking? With the predicting, if the hit is false then the character should stop moving, I don’t want them to turn automatically unless the player presses the button for them to turn. So I guess I could do Stop Movement Immediately, but then there has to be something that stops the player from moving further, as long as they move against the wall.