How to change the size of a replicated actor's non replicated component without it being replicated

No. Inside that actor I have a Box Collision that after some time any player enters it, on server side I’m calling a method that is not set to replicated, which inside it has a Set Timer by Event that changes the size every 10 ms, by checking if the new value of component size is equal or greater then the value I want it to reach, and the added value is a static one. When it is equal or greater then it clears that timer. The change is done by using “get world scale” and “set world scale 3D”.

The static mesh component has collision to ignore everything, as it is just for effect and not actually affect anything physically.

That is not a problem in my case, as players can’t join later, they all start the actual map all at the same time, and changes are done after this. Think how Fall Guys work, it is similar to that flow.